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Description
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The goal of this project is to efficiently implement the deep shadow map algorithm using novel DirectX11 features.
This algorithm computes realistic shadowing in participating media like clouds or high-frequency geometry like hair.
It has been successfully used in production rendering since many years. The new hardware features allow efficient GPU
implementation and possibly real-time frame rates.
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Task
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The student creates a DirectX11 framework for rendering deep shadow maps.
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Requirements
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The students should have knowledge of C++ and graphic APIs (OpenGL, DirectX).
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Environment
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C++, Visual Studio, DirectX
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Additional Information
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Contact: matt {ät} cg . tuwien . ac . at
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