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Arbeitsbereich Computergraphik

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 Abgeschlossene Diplomarbeiten und Praktika

Abgeschlossene Diplomarbeiten

Hier finden Sie eine Auswahl abgeschlossener Diplomarbeiten im Bereich Rendering und Virtual Reality.

46 Publications found:
2011

Norbert Ketterl
Weighted Mesh Simplification of 3D Triangular Surfaces
Master Thesis
Christian Niederreiter
Spectral Mipmapping
[ Poster] [ Thesis]
Master Thesis

Axel Goldmann
Towards GPU Speech Coding
[ poster] [ thesis]
Master Thesis

Marcel Nürnberg
Cell-Based Object Representation
[ Poster] [ thesis]
Master Thesis
Thomas Kment
Spectral data representation techniques for realistic image synthesis
[ Thesis]
Master Thesis

Georg Tanzmeister
Interactive 3D Reconstruction and BRDF Estimation for Mixed Reality Environments
[ Poster] [ Thesis]
Master Thesis

Martin Stingl
Robust Hard Shadows
[ poster] [ thesis]
Master Thesis
Stefan Marek
Normal Estimation of Very Large Point Clouds
[ poster] [ thesis]
Master Thesis
Le Zhang
Improving the Visibility of In-Game Advertisements
[ poster] [ thesis]
Master Thesis
2010
Albert Julian Mayer
Virtual Texturing
[ poster] [ Thesis]
Master Thesis
Johannes Scharl
Artist-Controlled Modeling of Urban Environments
[ poster] [ thesis]
Master Thesis
Reinhold Preiner
Interactive Curved Reflections in Large Point Clouds
[ poster] [ thesis]
Master Thesis
Michael Hornáček
Extracting Vanishing Points across Multiple Views
[ paper]
Master Thesis
Matthias Maschek
Real time simulation of fire extinguishing scenarios
Master Thesis
Stefan Reinalter
Visibility in a real-world cross-platform game engine
[ poster] [ Thesis]
Master Thesis

Florian Bagar
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
[ poster] [ thesis]
Master Thesis
2009
Meinrad Recheis
Automatic Recognition of Repeating Patterns in Rectified Facade Images
[ figure] [ thesis]
Master Thesis
Michael Schwärzler
Accurate Soft Shadows in Real-Time Applications
[ paper] [ poster]
Master Thesis
Martin Knecht
Real-Time Global Illumination Using Temporal Coherence
[ poster] [ thesis]
Master Thesis
Karl Grosse
Audio-Visual Perception in Interactive Virtual Environments
[ image] [ paper]
Master Thesis
Alexander Kusternig
Real-Time Rendering of Dynamic Vegetation
[ image] [ paper]
Master Thesis
Christian Luksch
Implementation of an Improved Billboard Cloud Algorithm
[ image] [ thesis]
Master Thesis
2008

Wolfgang Deix
Der Re-Compose Prototyp
[ paper]
Master Thesis

Manfred Satzer
Console Engine Design on the Example of the PlayStation 2 in Comparison to the PC
Master Thesis
Dey-Fuch Chiu
Penta G - A Game Engine for Real-Time Rendering Research
[ thesis]
Master Thesis
Wolf Reitsamer
Texture Synthesis for Urban Data
[ image] [ paper]
Master Thesis
Anton Frühstück
GPU based Clipmaps
[ image] [ paper]
Master Thesis

Gernot Gebhart
Automatisches Generieren von 3D-Straßensystemen
Master Thesis
Murat Sari
Photorealistic Rendering Of Measured BRDF Data
[ paper]
Master Thesis
2007

Matthias Bauchinger
Designing a Modern Rendering Engine
[ Thesis]
Master Thesis

Robert Fizimayer
A Real-Time Cloud Animation and Illumination Method
[ thesis]
Master Thesis
Paul Guerrero
Approximative Real-time Soft Shadows and Diffuse Reflections in Dynamic Scenes
[ thesis]
Master Thesis
Markus Lipp
Interactive Computer Generated Architecture
[ Thesis]
Master Thesis

Benjamin Roch
Real-Time Tone Mapping Using Selective Rendering
[ thesis]
Master Thesis

Georg Selig
Vorberechnete interaktive physikalisch-basierte Animation von Vegetation am Beispiel Gras
Master Thesis

Gregor Lehninger
Simulation von städtischem Verkehr
[ thesis]
Master Thesis
2006

Christian Steiner
Shadow Volumes in Complex Scenes
[ thesis]
Master Thesis
Claus Scheiblauer
Hardware-Accelerated Rendering of Unprocessed Point Clouds
[ thesis]
Master Thesis
Nuno Subtil
Implementation of Dispersion Rendering Capabilities in the Advanced Rendering Toolkit
[ PDF]
Master Thesis

Georg Spielmann
A New Efficient Real-Time Global Tone Mapping Method
[ paper]
Master Thesis

Markus Sabadello
History of Electronic Games
[ thesis]
Master Thesis
2005
Daniel Scherzer
Shadow Mapping of Large Environments
[ Diploma Thesis]
Master Thesis

Olivier Toromanoff
An Adaptable Real-time Soft Shadow Algorithm for Multi-lit Semi-static Scenes
[ thesis]
Master Thesis
2003

Harald Piringer
Occlusion Culling Using Hardware-Based Occlusion Queries
[ thesis]
Master Thesis
2001

Georg Zotti
A Multi-Purpose Virtual Reality Model of the Solar System (VRMoSS)
Master Thesis

Gerald Hummel
Modellierung von Straßen für Echtzeitvisualisierung
[ Thesis]
Master Thesis
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Abgeschlossene Praktika

...und eine Auswahl abgeschlossener Praktika im Bereich Rendering und Virtual Reality.

29 Publications found:
2011
Franz Spitaler
Advanced Facade Rendering
[ image] [ report]
Student Project

Daniel Prieler
Patchmatch for Texture Synthesis
Student Project

Matthias Labschütz
Realistic real-time sound rendering in virtual environments
Student Project
2010
Frederico Dusberger
Mesh-Subdivision Methods in CGA Shape Grammars
Student Project
Alex Druml, Markus Ernst, Lukas Rössler
Out-of-Core rendering and simplifications for rendering large scenes
Student Project

Johannes Unterguggenberger
Connected meshes for procedural humans
Student Project
Patrick Kühtreiber
Inverse Kinematics for Shape Grammars
Student Project
2009
Wolfgang Knecht
Textture-atlases for large scenes
Student Project
Stefan Fiedler
Procedural Human Posing Using CGA Grammars
[ image] [ paper]
Student Project
Rene Fuerst
Dynamic Fur Rendering
[ techreport]
Student Project
Thomas Mühlbacher, Clemens Arbesser
Lightcuts in CUDA
[ Tech Report]
Student Project
2008
Philipp Kogelnig
OgreCollada
Student Project
Herbert Grasberger
Visual Versioning
Student Project

Thomas Weber
Spherical Harmonics
Student Project
Herbert Grasberger
Introduction to Stereo Rendering
Student Project

Thomas Kment
Comparing Colour Constancy Algorithms
Student Project
Christian Luksch
Pixel Accurate Shadows with Shadow Mapping
[ application]
Student Project
2007
Michael Schwärzler, Martin Knecht
Soft Shadows Using Adaptive Subdivision
Student Project

Wolfgang Wenigwieser
Convolution Shadow Maps
Student Project
Christian Luksch
Realtime HDR Rendering
Student Project

Franz Daubner
HDR Capturing Tool for Canon EOS Digital SLRs
[ User Manual]
Student Project
2006
Florian Rudolf
Interactive Displacement Mapping using GPU ray casting
Student Project
Philipp Hartl
OgreCollada
Student Project

Bernhard Holzer
High Dynamic Range Image Formats
[ ]
Student Project
Clemens Brandorff
PongX
Student Project
Paul Guerrero
Rendering of Forest Scenes
[ Report]
Student Project

Stephan Pajer
Modern Texture Mapping in Computer Graphics
[ paper]
Student Project

Loris Faustner
Stereoscopic Techniques in Computer Graphics
[ ]
Student Project
2005
Georg Selig
Forest Rendering in Ogre
Student Project
Download List as BibTex, CSV, RTF

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